I’m a developer and space engineer, passionate about video games and interactive experiences. After 3 years in the space industry, I decided to follow this passion, and I am now a game programmer student at ENJMIN.

Since several years, I have also explored game development through readings, trainings and projects in my free time. You will find here a selection of my projects. Feel free to get in touch !

Contact: You can email me at sviolier.contact {at} gmail.com or reach me through LinkedIn.

Personal projects


Unity and C# (30 hours).
Short narrative game revolving around a water simulation I developed.

The girl with lights in her eyes

Unreal Engine and C++.
A game I made to explore the Unreal Engine, using mostly C++ with some Blueprint functionalities. Find your way through procedurally generated mazes. Your eyes will be your only help, and the source of all your problems.


Unity and C#.
Impasse is a short 2D narrative-heavy game about introspection and identity. A dream keeps coming back, always with 3 doors.

Student projects


Unity and C# (6 weeks).
Belly is an organic and dark Shoot'em Up experience. Face waves of disturbing monsters and survive as long as you can.

C.A.L.O.R.I.E.S. 9000

Unity and C# (48 hours).
2 players game where you cook burgers and compete to reach first 9000 calories.

Stick of the tiger

C++ (1 week).
Platform and rythm game in the Windows Console.


Doom Builder.
Narrative Doom level about beliefs in videogames, featuring 3 endings and lots of variations. The WAD is available here.