I’m a game programming student and former aerospace engineer. After 3 years in the space industry, I decided to turn to what I enjoy most: creating videogames and interactive experiences.
I'm currently studying at the ENJMIN, one of the top videogame schools in France
Game development has been a long-term hobby of mine, involving readings, trainings and experiments in my free time. You will find here a selection of projects.
Resume available here.
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Work in progress, current status:
New and existing RPG FPS mechanics and powers recreated in Unreal, mostly in C++ for training.
Work in progress, status:
Collection of procedurally generated geometries and animations & of VFX using various methods. The video was used as a support for a report.